Change of Plans… from a certain point of view

For the sake of simplicity, we’ve decide to tweak our plans a bit.

While the game still focuses on Gardening for the purpose of stress relief, some of the mechanics have been changed based on input from me. Mainly, this impacts the “home” menu of the game, where the player has an overview of their garden.

In the initial idea, you were able to place plants via this menu as you collected then, in order to build your garden by hand. However, from a coding aspect, this would take more time than we have available, especially given the team size.

Instead of that idea, we’ve change it to a dynamic-static system. Instead of having plants that get placed, they instead show up as you complete challenges in game. For example, when you collect X amount of Y, Z will appear in your garden.


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