Rigification

Today, the dinosaur got rigged. Or at least the rigging process started.

The advantage with using Blender to model is that I can add a armature to the model without needing to export anything, which speeds up the process quite a lot. So, as a result, the armature is in place and the mesh has had gone through the automatic rigging process Blender uses.

The only issue I have with the automatic rigging is that it does take some manual adjustment of bone influence to get it moving correctly, but luckily that is a fairly straightforward thing to do, as opposed to having to rig each bone from scratch.

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