Over the course of this week, we’ve come to a general consensus as to what our new project will be. And it will be, in a sense, experimental VR.
We are going to try crafting an experience that tries to make the player think that the experience is bugging or glitching. However, this will not be by accident, but by design. These bugs will be written in to the program by hand, and triggered according to scene conditions. As to what bugs and glitches we will try to include, that waits to be seen.