Minor – Week 4

This week, I focused on interactivity.

Several objects in the world will interact with the player, primarily to allow the player to move around inside the world itself. One such item is a door to the mess area at the back of the ship.

To avoid complications, such as keyed animations, the open-close motion of the door is controlled by a Unity Slerp action – transforming the door between one vector and another. All of this was wrapped up inside a trigger object set to actuate when the player entered it.


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