Minor – Week 4

This week, I focused on interactivity.

Several objects in the world will interact with the player, primarily to allow the player to move around inside the world itself. One such item is a door to the mess area at the back of the ship.

To avoid complications, such as keyed animations, the open-close motion of the door is controlled by a Unity Slerp action – transforming the door between one vector and another. All of this was wrapped up inside a trigger object set to actuate when the player entered it.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s