This week, we started to texture the models used in the scene.
In particular, my job was to take the basic textures the others were making – such as for the captain’s seat – and create assorted control maps for them.
This was done using CrazyBump, a payware application that will load one of three texture types – diffuse/colour, displacement/bump, and normal – and generate displacement, specular, normal, occlusion, and diffuse textures based on the input. For example, a loaded diffuse will generate the other four textures.
With this process done, the maps were brought back in to Unity and applied to the materials. In this case, the arrangements were like so:
Diffuse – Albedo
Specular – Metallic
Normal – Normal
Displacement – Bump
Occlusion – AO