Minor – Week 5

This week, we started to texture the models used in the scene.

In particular, my job was to take the basic textures the others were making – such as for the captain’s seat – and create assorted control maps for them.

This was done using CrazyBump, a payware application that will load one of three texture types – diffuse/colour, displacement/bump, and normal – and generate displacement, specular, normal, occlusion, and diffuse textures based on the input. For example, a loaded diffuse will generate the other four textures.

With this process done, the maps were brought back in to Unity and applied to the materials. In this case, the arrangements were like so:

Diffuse – Albedo

Specular – Metallic

Normal – Normal

Displacement – Bump

Occlusion – AO


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s