At this point in time, we have two weeks until the MESH Open. However, we are making good progress.
Now that AUT IT Services have finally managed to enable SteamVR, we will be able to build our project for that system – natively for the Vive, but with additional Oculus support – and test it with time to spare.
We have also started to implement the narrative structure to the experience. However, one of the actions is not working as intended, and will require further testing and bug checking.
Elizabeth has also been putting together the video documenting the creation process for this experience from clips that we have been recording, which means that we should be able to see how it looks soon.