These are in-game screenshots for the Windows 10 test build, before the code and assets were tweaked slightly to allow … Continue reading A Change of Season
These are the texture assets used for the system demonstrator. While they are basic, they are not finalized assets. Continue reading A Vital Asset
This is a basic functional demonstration of the code for both spawning and deleting the objects, as well as a … Continue reading Blockbuster
For the sake of simplicity, we’ve decide to tweak our plans a bit. While the game still focuses on Gardening … Continue reading Change of Plans… from a certain point of view
Today, we made our halfway presentation to SPARX. In it, we showed off our basic paper prototype of what we … Continue reading Paper Plans
Based on the fact that the game we’ve decided to work on focuses on Horticultural therapy, we’ve come up with a … Continue reading A Digit-al Green Thumb?
Research: Horticultural Therapy is already used as one of the many tools to help deal with depression. This is due … Continue reading 10 out of 10 Gardeners prefer…